
3D Generalist · VFX Artist
Selected Work 22 — 25
Renderingthe unseenin cinematicdetail.
Photoreal product cinema for brands who refuse the ordinary. Blender, Unreal Engine 5, Marvelous — piped end-to-end by one obsessive pair of hands.
I don't render products.
I direct them.
Born from an obsession with light. I started rendering objects to understand how film-makers convince us stone is heavy, glass is cold, and time can be slowed down inside a single frame.
One pipeline. One director. Modeling, texturing, lighting, rendering, composite — everything moves through my hands. That is how the mood stays consistent across every pixel.
The product is the protagonist. Brands hire me when a picture has to do the work of a thirty-second commercial. Nothing extra, nothing decorative — only what serves the story.
Four objects.
Four worlds.
Full Archive The instruments behind the frame.
- Blender 3DModeling · Texturing · Lighting · Rendering
- Unreal Engine 5Real-time · Scene setup
- Marvelous DesignerCloth · Fabric simulation
- Adobe PhotoshopCompositing · Retouching · Post
- FigmaUI · UX · Prototyping
- CompositionFraming · Story · Scene beat
- Material studyReal-world lighting & surface
A short history of hands-on frames.
Book a 30-min call.
No pitch. Just the work.
Pick a day, choose a slot, tell me what you're building. I'll confirm within 24 hours from New Delhi.


